How to Kill

There are many ways to kill a tribe in ORKFiA, and some could say that killing is the most devastating and exciting things about the game. In order to kill someone you have to bring down all citizens of your enemy to 0 and that can be done in many ways. This part of the manual will explain some methods that are used to kill a tribe.

Raids

One of the most basic ways to kill in orkfia is Raidkills. Every raid kills 20% of the targets citizens, and a minimum of 3*land in citz.

note: Those raids need to be done in 1 update. Each update the target keeps living it costs 1 extra raid.

Thievery and Magic

Another way to kill is commonly known as the T/M (theivery / magic) kill.

The idea behind it is to destroy the targets homes, so that when the update comes his citizens will have no homes to live in and the target is left with a low amount of citizens. The minimum amount of citizens from this is 200. To kill those 200, fireball or poison water can be used. Even a raid can be used there too. Though it must be done quickly after the update (the update that has got the target down to 200 citz) unless the target gets more citz to survive (check how to survive section).

The way in which is most common to destroy these homes is for the mages or thieves of an alliance to use Arson (thievery op) or Dragon mage (spell) to destroy those homes. Usually this is done at the end of an update to minimize the risk of the target logging on and noticing the kill attempt, and also so that the target cannot rebuild homes before the update.

Another slow form of T/M kill is possible; a combination of Poison water (thievery op) and Fireball (magic). Poison water will demolish farms of the target so that the tribe can't produce enough food for the citizens, and when the target runs out of food, 20% of the citizens will be lost along with 50% of the money. If the target tribe does not login for a long period of time then the killers can wait until his citizens are very low and use Fireball or a raid to finish the tribe off. A slow and uneffective way of killing but can be usefull in some situations.

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Choosing a Target

To pick the right target some factors have to be thought about carefully.

Firstly the citizens per acre of the tribe, if it is high then the kill will be harder to pull off as more homes will be needed to destroy.

Another factor is the targets "thievery / magic defense". For example if a target has mage level 35 and your alliance have mage level 25, the success rate of dragon mage would be low and thus a low amount of homes would be destroyed. A better target would be somone with a lower mage level. In thievery success counts on thief per acre (thieves/land) of the target, for example if you had a TPA (thieves per acre) of 20 and your target had 30 TPA, success would be very low. A tribe with lower thievery and magic defense is always best.

A third factor is that the target you have chosen might have Guard houses or Churches, each land % of these make it 3.5% more difficult to conduct either magic (% churches) or thievery (% guard houses). A better target would have a low amount of these, mostly only attacker races run guard houses or churches.

One way to help success in a kill against a target with more thievery and magic defenses is using a Blasphemy Crusade, this is an attack used by attackers to destroy academies, guilds, thieves and hideouts which firstly lowers the offensive capabilites of the target tribe (magic or thievery offense) but also by killing thieves the TPA is lowered and makes it easier to thieve the target. Also academies are demolished which causes the mage level to drop, thus making more spells able to get through.

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Before Killing

Before starting the kill, you might want to know how many homes that needs to be destroyed. A good calculation you can do to find that out is this:

  • (If Elendian is on, some alliances like to use Magical Void (spell) to negate it before the update to minimize homes needed to destroy, if you are doing this, the +Elendian is not needed in the calculation)
  • Elendian = 0.1
  • (Other buildings [other than homes] * 10 + Homes * citz a home[different for different races] * ( 1 + elendian + fame*0,00001 + engsci*0.01) -military units) /(citz a home* ( 1 + elendian + fame*0,00001 + engsci*0.01) )

Example from a 1000 acre Dark elf with 5000 fame, 10 eng sci, elendian on and (1000 thieves, 10000 elites, 20000 def specs and 10000 off specs) (700*10+300*300*(1+0.1+0.05+0.1)-(1000+10000+20000+10000))/(300*(1+0.1+0.05+0.1)) which would be equal to 209 homes needed to be destroyed.

To get the information needed for the calculation a Recon, vision/intercept and a inner sight would be required.

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Protection

In ORKFiA, every day is a fight for survival. However some times are worse than others. This part of the guide explains how to stay alive when being the kill target of another alliance.

There are mainly 2 possible ways of being killed. The first is having your homes destroyed, which lowers your maximum citizens low enough to be fireballed or raided to death. The second one is having just your citizens killed by raids/fireballs/starvation/pestilence.

Protection from magic

You should have "Seal of deflection" casted at all times, since that will lower the chance of spells succeeding at you. Another thing is to have a high mage level or churches. Each % of churches gives a 3.5% chance of evading a spell, and high mage level reduces the chance of spells succeeding at you.

Protection from thievery

Having a high number of thieves (thieves per acre, also known as TPA) helps as well, since that lowers the succeeding % against you. If you don't have any thieves or too few for your acres, you might have to consider guard houses. They have the same effect as churches only against thievery.

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Prevent Dying

How to prevent dying in general

First of all, to prevent dying, an important thing to do is to be online and to know if you may be killed. This may happen if your alliance is warring another alliance, and if they have many people online before update. If this is the case you should check your tribe news for incoming mage/thief ops. If you're not warring any alliance, and someone tries to kill you, it may be harder, since you may not know if someone wants to kill you before you're already dead.

Prevent dying from homeloss

When playing against an experienced alliance, you have to be online around updates, because they will throw their spells on you as close to updates as possible, then kill you as soon as possible after update. What they do is to send dragonmage and arson on you before update, which destroys your homes. In that way your citizens will drop to what your homes can support after update. Then they will fireball you until you die (if you have a very small amount of citizens, normally 200 which is minimum). So to survive this there's a few things you should know and do.

  • Check if you're being targeted very early, as early as possible as that gives you more time to act and do something about it.
  • Keep "Seal of deflection" casted if you can, that will do miracles.
  • Get some money and logs of the market so you can rebuild the barren into homes/academies/guilds before update if possible.
  • Pay attention to your tribe news, keep multiple windows open to have quicker access to more options at the same time. If they use magical void on you and remove Seal of Deflection, you should recast that spell to keep magical protection up and running.
  • Recast elendian after they have finished their opping, and do that again as close to update as possible, in that way they can't remove your elendian which is a great help when trying to survive.
  • Check on "internal affairs" what it says under "max citizens". If that is a negative number, you should release some military and sell the soldiers on the market. Max citizens should be at least 10.000 and over, preferably more if they can raid you, then you should have around 10 times your acre-size to be completely safe.
  • Continue to do this until your homes come back in, and rebuild all homes you lose. If they still target you, you should consider getting more thievery / mage defence, either raise your mage level or get some guard houses, depending on what ops they use on you.

Prevent dying from citizen loss

Another way to die is to be killed by losing just citizens, this is mostly used by less experienced and active alliances, and is much easier to prevent. They will most likely target you with fireballs, raids and poison water to kill your citizens. If you're online, there's no problem to survive this kind of kill attempt.

To survive this kill attempt, here's a few tips.

  • Keep enough food, so you won't starve after their poisons and poison waters.
  • Keep "Seal of deflection" casted to make them fail as much fireballs as possible.
  • If you got the money, you can buy some soldiers from the market, and release them again to increase your amount of citizens.
  • You may want to increase your thievery / mage defence a bit to keep them away. A higher mage level should do for a while.

What to do if you get Blasphemy Crusaded

If you by some chance get Blasphemy crusaded, your destroyed buildings will be incoming barren. The barren acres will come in 2 hours, so a blasphemy crusade doesn't do anything good the first 2 hours except killing military and thieves. Then when your barren comes in, the % of all your buildings, also mage level, churches and guardhouses, will be lowered which allows spells to be cast at you more successfully. Then you just rebuild those barrens into whatever you want, but since your academies and guilds % is decreased, it would be wise to get some more thievery / mage defence and some homes. Since you will have lowered defence the next 4 updates, while waiting for your buildings, you should be prepared to get a kill attempt on you, and in that case, just follow what is written above about surviving a kill attempt.

That's the ways to prevent most kill attempts, but some are just impossible to resist. If you get mass-grabbed before update, you will lose too many homes, and there's not much you can do about it except release military, but then again you might be grabbed again. So in order to survive, keep good defence against both attacks and thievery / mage ops, and you should be ok.

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Content written by experienced Orkfian players

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